It often is for most game controllers, I don't have any experience with NG controllers so I can't say how they work. However, arcade buttons and sticks do not, since they're just dumb switches that connect to ground they essentially work as an open collector so it makes sense that you'd want to simulate that behavior in a super-gun setup.That behaviour seems logical. Inputs are active high.
The ARCADE board does, not the controller. That's why I asked if you were testing with the output pins disconnected. otherwise you don't know if it's the controller or the arcade board that is pulling them high.Arcade boards hold inputs high,
you can do anything you want with the code.@twistedsymphony there's any way to remap buttons via code?
I understand, i just need to discover how i do it now hahayou can do anything you want with the code.@twistedsymphony there's any way to remap buttons via code?
the way the buttons are mapped currently though is the same order that they're received from the Saturn controller I did that because it means fewer lines of code, which meant it runs faster.