Thanks for the heads up!
so HAS 5.0 will be up for sale in march or later if I understand correctly? (no pressure, just scheduling expenses around it if I can, because I really want one, man )
Just wanted to circle back that it was super easy to re-assign the keys and get this working. Menu was intuitive and didn't require me to RTFM at all, which is nice! I was able to re-map button 1 to both buttons 1 & 2. Then I set button 1 to auto-fire and left button 2 alone. Finally, I re-mapped button 3 to be button 2. Now I'm able to auto fire with button 1, hold button 2 down to charge shots and button 3 is bomb. Perfect!Got mine. Loving it so far!
Had a silly question for you SHMUP vets out there...
Since I'm a noob to this autofire stuff: Some games require that you hold down the fire button to charge up your weapon. If I set button 1 to an autofire rate, I obviously lose the ability to hold it down to charge up a shot.
So, if I have a game that uses 2 buttons (default):
Button 1 = Shot (hold to charge power shot)
Button 2 - Bomb
Can I re-map it using the Reco 5 to:
Button 1 = Rapid fire Shot
Button 2 = (also Shot but NO autofire so that I can hold it to charge power shot.
Button 3 - Bomb
Is there a way to duplicate button 1 to say, button 2 and then button 3 can be the bomb button?
Thoughts?
Del
What’s the game?Every once in a while I run into a (mostly obscure) game that doesn't seem to want to work with this. No matter what rapid fire setting I use, I get no in game response at all.
Any odd settings I should be looking at? I read through the manual but didn't see anything.
I have the first two so I’ll test and reply later. I’m not even sure what that third one is!The three so far:
- Xexex
- Sand Scorpion
- Sky Alert
ShmupI have the first two so I’ll test and reply later. I’m not even sure what that third one is!
Aqua Rush is another example. The game engine freaks out with the fastest rapid-fire setting.The only game I had issues with was Legion on the RECO. @RGB told me to change the rate of fire and everything worked correctly after that What's interesting about this one is that it didn't just stop auto fire from working, it also did weird things to the ships movement controls.
I don't have the latest RECO (still happy with the slightly older revision).