My plan, for the one I am putting into my Blast, is to use the -001 loom to power the JVS and the Sun PSU to power the Naomi 1. The Naomis are VERY picky when it comes to power.@Dreygor thanks. Right now I am powering the Naomi 2 off of the Sega -001 loom. I did purchase a Sun power supply. Should I use it instead of the -001 loom?
The answer to this question depends on what you intend to play.Which is the best I/O board for a Naomi 2 in a Blast City?
Do you mean you get a screen that looks something like this?a lot of games do not boot
I only want to play joystick games, no gun games or driving games. For example 18 Wheeler and Metal Slug 6 do not load. I see a black screen after verifying memory and then nothing...The answer to this question depends on what you intend to play.Which is the best I/O board for a Naomi 2 in a Blast City?
@SNK-NEO-GEO and @Dreygor I don't believe power is his issue, as he mentioned he has the Naomi connected to the Blast PSU NOT the Capcom IO (aka he is only using it as a JVS IO).
He also mentioned some games boot and some do not... Again if this was really a power issue nothing would be booting, or it would have some randomness to it (sometimes X boots and sometimes it crashes).
@tonyt76 when you say...
Do you mean you get a screen that looks something like this?a lot of games do not boot![]()
You are correct, but actually I was just loading a bunch of games to see how many would or would not load, and 18 Wheeler was one that would not load.Well 18 Wheeler is a driving game, so you saying "I only want to play joystick games" then following it up with that title is a little strange.![]()
Metal Slug 6 is officially an Atomiswave game that was converted to run on Naomi by Darksoft... But these releases only seem to work on Naomi 1 (not 2 sorry).![]()
You can see Metal Slug 6 Naomi conversion with violence patch applied running on my Naomi 1 with stock Taito JVS here...
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Right, that needs an analog supporting JVS IO... Typically not the kind of IO you would find inside a Blast City.18 Wheeler was one that would not load
@Dreygor were you able to boot any Atomiswave games on your Naomi 2?Right, that needs an analog supporting JVS IO... Typically not the kind of IO you would find inside a Blast City.I guess you could have a special Sega panel made up, or maybe the Naomi Universal driving panel fits onto a Blast?18 Wheeler was one that would not load
It would be rather unusual looking I think.![]()
MS6 tho has nothing to do with the IO and everything to do with the Naomi 2.
I'd be willing to be that NO Atomiswave ported games will boot on it, but as I don't own one I can't test that.
From that same thread @Derick2k was saying he had the same black screen issue with Naomi 2.OK this kind of worked sorta. So I renamed all the Atomiswave games extensions to .dat and Dolphin Blue loaded and was playable ( I played it for a while). So I rebooted the unit and loaded a standard Naomi 1 game (which plays fine) then I rebooted the unit and tried to load another Atomiswave game. However this time it went through the whole cycle until it got to the part where the Atomiswave logo normally should show up, after it reboots from loading the game. Instead it hangs at a black screen. It does this for every Atomiswave game now and will not finish starting it after it's loaded.
I'm pretty sure all of my Atomiswave roms end in .bin on the sd card but I will check this evening.Who was it that couldn't boot the Atomiswave ports on Naomi 2?
@Dreygor I thought you had mentioned that at one point?
Did they not work at first then you changed something to make them work?
Yea I found the post you made...
From that same thread @Derick2k was saying he had the same black screen issue with Naomi 2.OK this kind of worked sorta. So I renamed all the Atomiswave games extensions to .dat and Dolphin Blue loaded and was playable ( I played it for a while). So I rebooted the unit and loaded a standard Naomi 1 game (which plays fine) then I rebooted the unit and tried to load another Atomiswave game. However this time it went through the whole cycle until it got to the part where the Atomiswave logo normally should show up, after it reboots from loading the game. Instead it hangs at a black screen. It does this for every Atomiswave game now and will not finish starting it after it's loaded.
As they should... I wasn't suggesting that was the fix... Only that @Dreygor had the issue in the past.I'm pretty sure all of my Atomiswave roms end in .bin on the sd card?
Oh so it IS IO related after all?Yeah I swapped to the Naomi 2 with a Capcom I/O v2 and everything started working.
Did you have to rename all of your Atomiswave games to .dat?Yeah I swapped to the Naomi 2 with a Capcom I/O v2 and everything started working. The Atomiswave had some kind of weird check going on that was stalling out, but I don't have any issues now.
However moving forward I am not going to be using the Raspberry Pi netbooting with the set up going into my Blast City. I will be using the Orange Pi style being developed by @Finisterre and @fsckewe which basically lets you use a USB stick as a compact flash. Boots right into the game .. no tinkering around.
The Recommend IO for a Blast City is the Sega JVS to JAMMA IO. Sega even made an official JVS Loom for this IO with the proper power connectors for NAOMI.Which is the best I/O board for a Naomi 2 in a Blast City? I am currently using the Capcom I/O but a lot of games do not boot.