it could.Ok, thanx![]()
Could SamuraiShodown5_FE.pbin file (about 18 KB) be a small title patch ?
these emulators (almost) never actually patches the data, but does on-the-fly hooks => even if dump the emulator process RAM you'll not find there same unpatched game dataIt might be easier to try to dump the game code already patched from RAM.
He released it sadly, you can notice he changed NGM 272 to 273. The right one is originally 272 in samsho5fe.cslot1_maincpu.it seems someone uploaded the fully decrypted rom and the mister pack to 4C
I thought p from pbin could stand for palette, it's only a guess.it could.Ok, thanx![]()
Could SamuraiShodown5_FE.pbin file (about 18 KB) be a small title patch ?
Figuring how and what it patches is really hard.
It might be easier to try to dump the game code already patched from RAM.
Something I have no knowledge of.
Agreed. Also if you split this p1 8MB into 4MB p1 and p2, you will notice the p2 is the same as samsh5sp in MAME.He released it sadly, you can notice he changed NGM 272 to 273. The right one is originally 272 in samsho5fe.cslot1_maincpu.
Byteswapped samsho5fe.cslot1_maincpu = correct decrypted P1 + decrypted P2 = correct 8MB decrypted P1 CRC32 : 8856D0AF ; SHA-1 : 69678E9A079F1F3FB87F6A8E5AD2D5170D6B2FD9
Search for differences
1. L:\273-p1.p1.001: 4 194 304 bytes
2. L:\ssvpe-p1.p1: 4 194 304 bytes
Offsets: Offset ~ corresponds to your specifications.
109: 73 72
1 difference(s) found.
$ crc32 *
ec9fda8d 272-c1d.c1
d2fc888d 272-c2d.c2
b0ea781b 272-c3d.c3
d34ac591 272-c4d.c4
1b5c1ea2 272-c5d.c5
deeaad58 272-c6d.c6
dce0119f 272-c7d.c7
3bf256c5 272-c8d.c8
8856d0af 272-p1d.p1
c297f973 272-s1.s1
3bf61586 272-v1d.v1
95fe7646 272-v2d.v2
53aaf4bf 272-p1.p1
2a7f436e 272-p2.sp2
b31fe0e0 crom0
a15d25e1 fpga
203d744e m1rom
8856d0af prom
456e23a0 romsets.xml
c297f973 srom
ae5a592d vroma0
That is what I think is happening too. I dumped the running emulator ram yesterday and was able to extract all of the original / unmodified files from it.these emulators (almost) never actually patches the data, but does on-the-fly hooks => even if dump the emulator process RAM you'll not find there same unpatched game dataIt might be easier to try to dump the game code already patched from RAM.
I guess P-roms have been rescrambled to be played like Samurai Shodown V or Samurai Shodown V Special in MAME, but they are only decrypted and byteswapped in .mbundle container.There seem to exist a encrypted p1 folder, maybe a mistake?
Code:53aaf4bf 272-p1.p1 2a7f436e 272-p2.sp2
272-p1.bin 9e72cc83
272-p2.bin 1f5469bc
272-s1.bin c297f973
272-c1d.bin ec9fda8d
272-c2d.bin d2fc888d
272-c3d.bin b0ea781b
272-c4d.bin d34ac591
272-c5d.bin 1b5c1ea2
272-c6d.bin deeaad58
272-c7d.bin dce0119f
272-c8d.bin 3bf256c5
272-m1d.bin 203d744e
272-v1d.bin 3bf61586
272-v2d.bin 95fe7646