mecha
Student
MK1 does have revisions 4.0 and 5.0 for T-unit, will require hacking the ASIC/scaler/FPGA though
I think High Impact is different than Super High Impact.Super High Impact is not a T-Unit board.
oooh high impact to smash would be awesome!I think High Impact is different than Super High Impact.
I know that I buy High Impact PCBs when I find them to be able to steal U99 from for Smash etc.
I think you can convert High Impact to Smash, but am not sure it is a direct swap to any of the MK family.
I used multiup because i thought at least one of the hosts would work for many of the users here.EDIT: In my frustration with multiup, I forgot my manners here, and would like to apologize. Thank you @Asure for this brilliant work, as it's very much appreciated.
Anyone got a way to navigate multiup that works? Am having trouble, and have a non-profit that could really use this to get there cabinet up and running.
EDIT: In my frustration with multiup, I forgot my manners here, and would like to apologize. Thank you @Asure for this brilliant work, as it's very much appreciated.
Anyone got a way to navigate multiup that works? Am having trouble, and have a non-profit that could really use this to get there cabinet up and running.
Ok so i'm an idiot and i didn't include my patched program roms. UG12 and UJ12 are missing from the zip i posted earlier. Mweh.edit: This means the UG12 and UJ 12 are from NBA JAM and not NBA JAM TOURNAMENT. ( is that my issue?)
yup ... that is part of it. Dumb me. if I take UG12 and UJ12 from the nba tournament rom set, it works better but not really:
the attract mode is ok but if I insert credits, half the screen is giberish ...if I wait for the attract to kick in again, it will clear it and eventually crash with:
Ok so i'm an idiot and i didn't include my patched program roms. UG12 and UJ12 are missing from the zip i posted earlier. Mweh.
Here's a correct zip v1.2: https://multiup.org/8e02dca7e29d5b817bf33b91b47140c7
yeah from Y-unit, Terminator 2 and Total Carnage use ADPCM sound boards.Total Carnage is ADPCM originally
the conversions I proposed would not require any audio porting... that's the whole point.
Technically it would be easier I think to port TC and STV to Wolf/Tunit since they ate super similar. Just sample the sounds and voila.Total Carnage is ADPCM originally
the conversions I proposed would not require any audio porting... that's the whole point.