Could somebody add it to the Multicarts?
https://www.neo-geo.com/forums/index.php?threads/xevious-for-the-neo-geo-beta-1-released.269608/
https://www.neo-geo.com/forums/index.php?threads/xevious-for-the-neo-geo-beta-1-released.269608/
GFX are ok, sound is ok ok with fpga set to 101.Are GFX OK?
Can you try with fpga file having 101 instead of 10 ?
Do we know if this is a bug. I doubt it's related to the multi.GFX are ok, sound is ok ok with fpga set to 101.
But I've found another issue: When the free play DIP switch is activated, the credit counter rapidly counts up (like 'autofire' ) and there is a constant buzzing/humming (also during game play). Without free play activated everything seems to be ok but it's hard to play in tate mode when the tv can't be rotated.
Neo XYX. Not sure about any others... Donkey Kong will be too, though I hope to have both options...Are there any other vertical games on NG? Official or otherwise?
Yes, it's a bug. Confirmed in MAME (MVS)...Do we know if this is a bug. I doubt it's related to the multi.
Was it set to FREEPLAY by any chance? That's the game trying to play the COIN sample at 60Hz... (solved for next release - see above)I've tested it with the MVS multi via "HOMEBW1" slot on a MV-1FZ(S) and there is massive buzzing instead of audio...
Yes, this was buzzing #1. Buzzing #2 was fixed (at least for me) by changing the fpga file value to 101.Was it set to FREEPLAY by any chance? That's the game trying to play the COIN sample at 60Hz... (solved for next release - see above)
I thought long and hard about this. Aside from losing 64 pixels (8 tiles) of vertical resolution, there's the issue of scrolling the screen in the other dimension. Ordinarily with 16x16 tiles that wouldn't be a problem (of course a lot of other games do), but Xevious uses 8x8 tiles for the background. I found a limitation with sprite wrapping - the exact details escape me now as there has been so much in my head since - but basically it can't be done with shrunken sprites. There's a good write-up of it on one of the other forums, as someone else found the same problem as I experienced.... any chance a button combo or else for screen rotation mode could be implemented?
Cho Ren Sha?And a few that I am interested in, have weird resolutions like 256x256...