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WTB MYSTIC WARRIORS Konami

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it's mainly the diminishing health bar that makes it almost impossible to 1cc although one guy did do it with a slither of health left.

Edit: was thinking of metamorphic force indeed
 
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People are mistaking Mystic Warriors western release with Metamorphic Force western release.

Mystic Warriors JPN default is slightly easier. Nowhere near the drastic Metamorphic Force region difference with the depleting health bar.
 
Regional Differences ( Paragraph 8 )

As to be expected of an arcade game by Konami, there are several differences between regional versions. The Japanese version does not loop by default, and bosses have the lowest amount of health (probably too low for the first three stages, the poor stage 2 and 3 bosses barely have time to get a meaningful attack off). The Europe version has two rounds, and the bosses are just a little sturdier. The U.S. version loops infinitely, and the bosses have an insane amount of health; my hypothesis for the latter is that because arcade co-op was much more popular generally in the U.S. they wanted to have bosses that could stand up to 2-4 players attacking them at the same time. All versions of the game can be set to one round, two rounds or infinite rounds; round 2 and all subsequent rounds max out the difficulty setting at all times, making enemies just spew bullets the instant they appear on screen. A basic one credit clear of the Japanese version is quite a decent challenge on its own, so I highly recommend starting with it.
 
People are mistaking Mystic Warriors western release with Metamorphic Force western release.

Mystic Warriors JPN default is slightly easier. Nowhere near the drastic Metamorphic Force region difference with the depleting health bar.
I quite like the difficulty of the euro release, personally. I think it's just about right. Weren't the differences in content more important in Mystic Warriors? Konami has a huge track record of messing up game mechanics for world releases, to a point where i conspire, to theorise, that it was done intentionally, rather than out of necessity.
 
I just test out Metamorphic Force and I believe @fuzzybuddy is right, that's the one that has countdown health, I think MW is just different as he outlined.

Regardless, quick EPROM change and you can play the version you want!
 
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