@sergiopolog and I started this discussion in the Interest Check thread, and I wanted to move it to it's own dedicated thread so that it doesn't get lost.
Why is this important? Because the upcoming CPS1 Multi will need a battery backed C-Board to be installed without some serious soldering. allowing us to use the quite common 92631C-6 C-Board will more than double the amount of compatible C-Boards out there.
The Two boards are nearly identical.
MVS Scans has some high resolution photos of these boards:
https://www.mvs-scans.com/index.php/CPS1_-_C_Board_90631C-5
https://www.mvs-scans.com/index.php/CPS1_-_C_Board_92631C-6
Note that the 90631C-5 in those photos has been modified for a desuicide (battery removed, and traces cut/wire added around the pin 41-46 area of the B-21)
A similar mod will need to be done to modify the 92631C-6 to act like a 90631C-5
@rtw has tested and confirmed the procedure:
Original Notes:
with that said...
What we need now is someone to test this. Without a CPS1 Multi and without a battery I would think the only viable test method would be a C-Board infinity-key set running a modified 92631C-6 on a game that normally uses any battery backed B-21 C-Board
Why is this important? Because the upcoming CPS1 Multi will need a battery backed C-Board to be installed without some serious soldering. allowing us to use the quite common 92631C-6 C-Board will more than double the amount of compatible C-Boards out there.
The Two boards are nearly identical.
MVS Scans has some high resolution photos of these boards:
https://www.mvs-scans.com/index.php/CPS1_-_C_Board_90631C-5
https://www.mvs-scans.com/index.php/CPS1_-_C_Board_92631C-6
Note that the 90631C-5 in those photos has been modified for a desuicide (battery removed, and traces cut/wire added around the pin 41-46 area of the B-21)
A similar mod will need to be done to modify the 92631C-6 to act like a 90631C-5
@rtw has tested and confirmed the procedure:
I have successfully converted a 92631C-6 (Batteryless C Board) to work with the upcoming CPS1 Multi.
Procedure
DL-0921 pin 42: cut track, and run a patch wire to CNA 19 (SEC-STROBE)
DL-0921 pin 44: cut track, and run a patch wire to CNA 20 (SEC-E2)
DL-0921 pins 45 and 46: lift both up and connect to GND (solder blob across pin 47)
R1 and R2 need to be populated with 1K SMD resistors. These are pulldowns for the SEC lines.
Original Notes:
To continue this discussion I don't think the above mentioned pins need to be "lifted" it looks like you could just as easily cut the traces.Okay,looking at pictures of the 906315C-5 and the 926315C-6 they look identical aside from-the silk-screened number-Resistors R1-R5 are not populated on the -6about the second point, I need to check some notes I made when I was investigating all those C boards when I tried to get all the “universal keys” to be programmed in B-21 to act as any other B-XX (same thing that Undamned InfinikeyCps1 will do).
-Diodes D1-D2 are not populated on the -6
-PAL1 is not populated on the -5
it'd be fantastic if the mod to make these compatible was as simple as installing these resistors and maybe a PAL.
EDIT
it looks like pins 42-46 are where most of the differences are. so some wire mods and trace cutting would be in order.
I have this in my notes from a while ago:
Differences between 90631C-5 and 92631C-6
- "C-6" lacks of D1, D2, R1, R2, R3, R4, R5, CX7 (rectifier circuit?)
- Pin 45 y 46 are tied to GND in "C-5". They are tied to +5 in "C-6"
- Pin 40 is tied to battery+ in "C-5"
So, a possible upgrade could be:
92631C-6 - Modification for running with battery:
Install D1 and D2 wth diodes (1N414Install R1 and R2 with 102 resistors (1kOhm)Install R3, R4 and R5 with 105 resistors (1MOhm)Install CX7 capacitor (0.1 uF ??)Tie Pin 40 to D1 catode (to supply battery power when game is switched off)- Pin 42: lift up and connect to CN19 (pin to program keys)
- Pin 44: lift up and connect to CN20 (pin to program keys)
- Pins 45 and 46: lift up and connect to GND (solder blob along Pin 47 for example, in order to set B-21 works in "battery mode")
Five first steps should not be necessary as battery wil be no longer needed in DS multicps1
Disclaimer: I didn't try it by myself, becuase I only have two 92631C-6 boards and I want them remain untoched but I'm happy to try it if I get another spare one.
with that said...
What we need now is someone to test this. Without a CPS1 Multi and without a battery I would think the only viable test method would be a C-Board infinity-key set running a modified 92631C-6 on a game that normally uses any battery backed B-21 C-Board
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