ShootTheCore
Legendary
Thanks for the video showing your problem @jimbodeanny . I'll admit you've stumped me at least. I'll let @misteraddons know about your issue - maybe he has an answer.
Appreciate it! First world problems hereThanks for the video showing your problem @jimbodeanny . I'll admit you've stumped me at least. I'll let @misteraddons know about your issue - maybe he has an answer.
I've had exactly the same issue with my coin up buttons. It's been very hit and miss core to core with the remapping.Appreciate it! First world problems here
Can you try an experiment for me? Try binding the Street Fighter 2 Grand Master Challenge (or another troublemaker core) controls again, and when it's time to bind Coin, take a skinny paperclip and bend it in such a way that you can carefully touch each end to the Coin 1 pin (Pin 16) and one of the Ground pins (Pins 1, 2, 27, 2 on the JAMMA connector where it connects to the MiSTercade. That should trigger the Coin input directly on the harness.
If the MiSTercade sees that input and binds it then we've narrowed the culprit down to something with your cabinet's coin wiring to the harness.
If the MiSTercade does not see that input then the issue is with either the specific core or the MiSTercade.
Have you tried without the jamma switcher? I think @misteraddons has mentioned before that some of them work fine but some mess with inputs. Would be a good possibility to eliminate.
Do you have Coin1=Coin2 DIP switch enabled? Check the red piano DIPS on the XL board as well as the black DIPS on the main board. This one is a head scratcher, even for me.Except that I've already proven that the switcher isn't the problem. I'm going to just start from scratch and go from there. I'm guessing something in the mapping code got messed up. I'll report back once I've been able to reinstall things.
I can confirm mine also does this. I’ve got a remote board that has the coin switch on it that works fine, so it’s not essential but is frustrating. I’ve also noticed on some cores, such as Donpachi or Dimahoo when trying to remap other buttons - the Mistercade essentially ignores my button choices and stays in the default. With these cores I don’t get that option at the end where it asks another question - yes/no. I can’t recall what it says.Okay, so I got around to testing this and turning this DIP switch on didn't help the issue.
I recorded a short video explaining and showing this issue. Hopefully there's an easy solution. Otherwise, this is going to continue to be a major frustration.
View: https://www.youtube.com/watch?v=TBZxUMJsAo4
Quick note in regards to the video. SSF2T: Grand Master Challenge did work with my coin switch/credit button originally by default. But it no longer works because I went through the button remap and when I got to the "coin" mapping, it wouldn't allow me to use the coin switch.
Usually this means P2 was activated first. You can “reset player assignment” in the core menu.Thanks for your reply, i didn't had that mapping in the downloader.ini, so that was it what screwed the config while doing update all?
I've Intergrated it now.
I replaced the ALL the files in the input config folder with those from the github, so it should be set up from scratch and i've replaced the menu combo file also.
I also replaced the mister.ini's with that from the github 15khzYOKO & 15khzTATECCW
I reinserted the SD into mistercade, ran 1944 No Luck P2 cant be started still.
On a bright moment i entered the games service menu and went into inputs.
P2 is working like P1 on P1 side somehow instead of P2?!? I have no idea why that is (checked all buttons/directions), but would perfeclty explain the odd behaviour.
Any clue?
player_1_controller=16D0:10BE.0001
player_2_controller=16D0:10BE.0002
Aw man, thanks for chiming in!Usually this means P2 was activated first. You can “reset player assignment” in the core menu.
Alternatively, you can “hardcode” the inputs by adding this to your ini:
Code:player_1_controller=16D0:10BE.0001 player_2_controller=16D0:10BE.0002