Tailsnic Retroworks
Professional
@Darksoft Hi. I have just discovered a solution for a mysterious issue with installing old multis on 93646B-3 boards. The problem is, after updating the bootloader with STM32 and flashing the new image update via SD, the code injection of the games doesn't work even using good quality cables and installing the 4.7k resistor between DATA and GND in the corner as other boards have.
Only phoenixized games like The Punisher, Final Fight Anniversary or SSF2X Freeplay would work, but not original ones with code injection.
Is it known that there were a few 93646B-3 counted with the fingers that had this problem (a complete mystery), and I have had the incredible luck of finding one (@Viku 's one, xD).
So, this is the solution I have used and works very good. Following this image reference of old Darksoft multis (IGNORE SWD5):
You have to use these alternate points:
CLK and SETUP1 are easy to catch because 2 resistors have it with good access
SETUP2 is a hole through VIA
SETUP1 also is a hole through VIA, and you have to solder to it a 4.7K resistor to GND (using the GND leg of a ram)
Cut the cables as short as you can, and you will make it perfectly working with code injection.
Only phoenixized games like The Punisher, Final Fight Anniversary or SSF2X Freeplay would work, but not original ones with code injection.
Is it known that there were a few 93646B-3 counted with the fingers that had this problem (a complete mystery), and I have had the incredible luck of finding one (@Viku 's one, xD).
So, this is the solution I have used and works very good. Following this image reference of old Darksoft multis (IGNORE SWD5):
You have to use these alternate points:
CLK and SETUP1 are easy to catch because 2 resistors have it with good access
SETUP2 is a hole through VIA
SETUP1 also is a hole through VIA, and you have to solder to it a 4.7K resistor to GND (using the GND leg of a ram)
Cut the cables as short as you can, and you will make it perfectly working with code injection.