sammargh
Professional
So I guess this is where a roadblock forms and requires outside help.
The textures cannot be dropped in-between games as the order, size or something changes between them which results in the corrupted textures due to loading invalid data. A glance at them looks as if they're compressed with zlib and then in some format that I haven't seen as some PC textures aren't compressed. Looking at other projects (HotD2 uses the same exact files unsurprisingly) nobody seems to have figured out how to decompress/modify/inject textures into the game. I asked a friend of mine to take a look as he has a lot of experience doing translations but he has never focused on Dreamcast and the format eluded him as well.
This doesn't address the text box issue however I'm uncertain if it's the binary that sets this up or what, I can't find the original JP pc version to compare with the US as I assume it'll have the same problems.
So really about all that can be improved on the patch currently is swapping green for red blood unless there's someone capable of figuring out the texture format. I've confirmed that it's the same format used across Naomi, Dreamcast and the original PC version. Subsequent PC releases in Japan (i.e 2004) look to probably use it but have a new custom archiving format which I don't have the patience to deal with and doesn't help with the text box issue anyways.
Lastly pol are models, cam are the on-rails camera, mot I believe are movies and there are event tables missing from extraction on Naomi which based off the hex appear to reside within ic22.
The textures cannot be dropped in-between games as the order, size or something changes between them which results in the corrupted textures due to loading invalid data. A glance at them looks as if they're compressed with zlib and then in some format that I haven't seen as some PC textures aren't compressed. Looking at other projects (HotD2 uses the same exact files unsurprisingly) nobody seems to have figured out how to decompress/modify/inject textures into the game. I asked a friend of mine to take a look as he has a lot of experience doing translations but he has never focused on Dreamcast and the format eluded him as well.
This doesn't address the text box issue however I'm uncertain if it's the binary that sets this up or what, I can't find the original JP pc version to compare with the US as I assume it'll have the same problems.
So really about all that can be improved on the patch currently is swapping green for red blood unless there's someone capable of figuring out the texture format. I've confirmed that it's the same format used across Naomi, Dreamcast and the original PC version. Subsequent PC releases in Japan (i.e 2004) look to probably use it but have a new custom archiving format which I don't have the patience to deal with and doesn't help with the text box issue anyways.
Lastly pol are models, cam are the on-rails camera, mot I believe are movies and there are event tables missing from extraction on Naomi which based off the hex appear to reside within ic22.