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Hi,

----------------1----------------
I changed the 4 first lines code by :
romwak /d <infile(X)> <infile(X+1)> <outfile_temp(Y)>
romwak /d <infile(X+2)> <infile(X+3)> <outfile_temp(Z)> ...

The 3 last lines code are the same.

u.png






----------------2----------------
I changed the 4 first lines code by :
romwak /m <infile(X)> <infile(X+1)> <outfile_temp(Y)>
romwak /m <infile(X+2)> <infile(X+3)> <outfile_temp(Z)> ...

The 3 last lines code are the same.

i.png
 
Last edited:
But with the 2 tests (with /d or with /m), the rom doesn't work. :(
 
the script that I gave you works flawless. Use that.
Romwak does "Byte merge two files." and as you can see from the python script that I posted, this is doing "Word merge" not "byte merge".
 
I give up, thank you all the same for your help.
Making a Darksoft (or Analogue Pocket) compatible ROM is really too laborious and complicated for me.
 
I give up, thank you all the same for your help.
Making a Darksoft (or Analogue Pocket) compatible ROM is really too laborious and complicated for me.
I don't agree. Many people have done it already. Which game do you want to convert? Have you seen the python script that I posted? Is it clear what word merging is?
 
Hi, I'm here again...
I create the same crom0.
I created the same file as that of py with :
p.png




But the ROM still doesn't launch : white screen.
 
Then the problem is somewhere else. If the CROM is bad, you will see bad GFX, but you'll see something. Send me the original files and your conversions and I'll see what's wrong.
 
Hi,

Can i use the HJ-Split to concatenate the Vs and Cs?

Will try to convert the Kof98Ultimate hack to run in the Mult, any advice?
 

Attachments

  • KOF98U.jpg
    KOF98U.jpg
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I gave instructions, but feel free to use another tool. As a guideline, if its a have, you should see some differences in the code but there should be minor and most of the code must be the same. Similarly for.gfc and sound.
 
I gave instructions, but feel free to use another tool. As a guideline, if its a have, you should see some differences in the code but there should be minor and most of the code must be the same. Similarly for.gfc and sound.
I've followed the instructions (used the HJ-Split)and got this archieve...but the game does not showed in the game list.

Will try again later using your script.

Thanks!
 

Attachments

  • KOF98Ux.JPG
    KOF98Ux.JPG
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Just use the folder of another kof98 or use any of the homebrw1 homebrw2 or homebrw3 folders. Make sure to put the right fpga file in there.
 
Just use the folder of another kof98 or use any of the homebrw1 homebrw2 or homebrw3 folders. Make sure to put the right fpga file in there.
Thanks again!

Used the homebrw1 folder and it showed in the list....load the files...and got a junk graphic and garbage voice lol.....i configured the fpga line to "10"
 

Attachments

  • 1735060999071.jpeg
    1735060999071.jpeg
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Im on holidays far from my computer. What is the fpga file of kof98 ? Did you try that?
 
Send me a PM with the files that you're using and I'll have a look
 
How does one work with pesky .neo files and turn them into either DS compatible or MAME compatible file sets?
 
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