XtraSmiley
Legendary
Team, I'm hoping you can help. I am trying to make a perfect picture profile for the RetroTink 4K for Arcade PCBs and the first series I'd like to do is Cave CV1000 boards. I started to follow this tutorial by FirebrandX here:
View: https://www.youtube.com/watch?v=vVqdLPazLi4&t=278s
He is doing a profile for the MegaDrive/Genesis in the 320x224 resolution. At 2:52 in the video you can here him say that to dial in the optimal timing you have to know the true "Total Pixels Per Line" of the 320 mode, which is 427.6 (later he realizes this is incorrect and it is 427.5), based on the fact that there is a horizontal blanking period which moves it from 320 to 427.5.
What I need is the true, Total Pixels Per Line of a Cave CV1000, which has a resolution of 320x240, however to dial it in properly for perfect pixel display, I need the horizontal blanking period (or the total true pixels per line). These extra pixels may be listed as the h-blank and v-blank area as well.
Alternatively, we can have the RT4K auto detect the true pixels per line, but you would need the Master Sample Rate to do so, and I have no idea how these are determined at all or even what it is. Here they are published for major home consoles, but no Arcade PCBs other than MVS. With the Master Sample Rate the RT4K Pro has a setting that will arrive at the Total Pixels Per Line, but of course that's useless unless you know one or the other!
https://consolemods.org/wiki/AV:RetroTINK-4K/System_Specific_Settings
Two years ago @Paranoid_Andy was doing something similar for the OSSC and his results were incredible (see page two for images), but I've given away my OSSC and can't remember all the things I did with it (old man brain). I think he was basically doing the same thing on the OSSC using math to determine the best pixel image. Here is that thread:
https://www.arcade-projects.com/thr...t-clock-of-an-arcade-game-for-the-ossc.27176/
I am sure @invzim correctly identified the needed information in that thread that we still need now. Paranoid Andy, if you ever upgraded to a RT4K, have you made any progress here?
I do have a small oscilloscope that is probably a beginner one that is probably limited in capability and not a pro-level measuring device, however if it is not to difficult to learn how to do this, I don't mind doing some work, I just need help getting started!
Thanks so much for any and all help anyone can give. Even if someone (like @buffi said next time he had time he would provide the CV1000 numbers based on his prior measurements) I would still like to know HOW to find it for many of the other PCBs I would like to create profiles for and to document the information online for others in the future.
I was also told it might be in MAME, but I couldn't see it or figure out how to extract it, so I'm not sure about that.
Thanks so much!
View: https://www.youtube.com/watch?v=vVqdLPazLi4&t=278s
He is doing a profile for the MegaDrive/Genesis in the 320x224 resolution. At 2:52 in the video you can here him say that to dial in the optimal timing you have to know the true "Total Pixels Per Line" of the 320 mode, which is 427.6 (later he realizes this is incorrect and it is 427.5), based on the fact that there is a horizontal blanking period which moves it from 320 to 427.5.
What I need is the true, Total Pixels Per Line of a Cave CV1000, which has a resolution of 320x240, however to dial it in properly for perfect pixel display, I need the horizontal blanking period (or the total true pixels per line). These extra pixels may be listed as the h-blank and v-blank area as well.
Alternatively, we can have the RT4K auto detect the true pixels per line, but you would need the Master Sample Rate to do so, and I have no idea how these are determined at all or even what it is. Here they are published for major home consoles, but no Arcade PCBs other than MVS. With the Master Sample Rate the RT4K Pro has a setting that will arrive at the Total Pixels Per Line, but of course that's useless unless you know one or the other!
https://consolemods.org/wiki/AV:RetroTINK-4K/System_Specific_Settings
Two years ago @Paranoid_Andy was doing something similar for the OSSC and his results were incredible (see page two for images), but I've given away my OSSC and can't remember all the things I did with it (old man brain). I think he was basically doing the same thing on the OSSC using math to determine the best pixel image. Here is that thread:
https://www.arcade-projects.com/thr...t-clock-of-an-arcade-game-for-the-ossc.27176/
I am sure @invzim correctly identified the needed information in that thread that we still need now. Paranoid Andy, if you ever upgraded to a RT4K, have you made any progress here?
I do have a small oscilloscope that is probably a beginner one that is probably limited in capability and not a pro-level measuring device, however if it is not to difficult to learn how to do this, I don't mind doing some work, I just need help getting started!
Thanks so much for any and all help anyone can give. Even if someone (like @buffi said next time he had time he would provide the CV1000 numbers based on his prior measurements) I would still like to know HOW to find it for many of the other PCBs I would like to create profiles for and to document the information online for others in the future.
I was also told it might be in MAME, but I couldn't see it or figure out how to extract it, so I'm not sure about that.
Thanks so much!