Hello there
Good to see some talk going about the game

I thought I'd join the forum and chime in
Was "The Eye of Typhoon" not sold in the end for 400 AES and 300 MVS?
You are correct. We sold a first batch of carts for little to no profit to friends from the French forum Neo Geo System. Then, as there was demand we did a second batch of carts, still in very limited quantities, and at the price you mentioned. We may do another one in the future, but it's a bit of a grey area and can only be exceptional.
The rom is however still available for free online from our itch page, and you can play it on fightcade for example.
The final pricing of the AES / MVS release will show what kind of project this is.
Cyborg Force is a commercial project. We don't have the details for the final pricing of the cart release, but you can expect it to be the usual affair - too expensive

It can't be otherwise, I'm afraid.
With this project we want to see if we can make something that is both economically viable and not a pisstake (though that will be left to everyone's appeciation

). We'll try to pull as many strings as we can in order not to pull a single one too hard, like the "AES collector" one for example

We have the little experience gained from our previous project and a plan that we're going to put to the test.

Wish us luck, we're not relying on it, but it certainly can't hurt!
Yeah except TEoT was drawn by pixel artists from the 90s.... these guys just repackaged it for modern sale. Nothing wrong with that at all, but there is your difference in the appearance.
Uh, OK if you say so. Then why the drop in art style for the new game?
I think Ozzy wasn't reacting to your statement about the pixel art, but to the "just repackaged for modern sale" part. From your other messages, I see you didn't mean to be unpleasant, but... That expression is just shockingly far from the truth

Even without doing the graphics and the music, developping a game for the neo geo still represents thousands of hours of work. I promise I'm not being poetic about it. It's not because a truck dropped a load of bricks on your lot that you have your house made.
The main visual improvement we did with our version of TEOT was in presentation and animation, we did few additions and changes to the pixel art itself - but we have by no means the competence (or the budget) to produce the original assets made by Viccom in the 90's, that's for sure.
For Cyborg Force, we are indeed using assets that were not made for "real" retro, they were intended for modern systems & displays, and I believe that in order to achieve a 16bit look, the pixel artist who did most of the ingame sprites & backgrounds indeed used the Megadrive palette as a reference. Hence that look, that is somewhat caricatural but should actually look fine on a CRT... And on the flat screens they were initially made for.
We're aware we're not going to win a beauty contest here, but we hope players will still find the game enjoyable.
I'm not saying it isn't.
Look, I don't want to argue about this, I wish this team the BEST of luck and if the game is fun at the end, they will get MY money! Currently, I'm personally not a fan of the pixel art. I don't care how hard or expensive it is to make a game, I don't make games. I just have an opinion on the style and no one should change their opinion just because I have one.
I'll wait and see how the game is. If it ends up fun, I'll get it. Same story as Final Vendetta, GREAT game, shit pixel art! I still bought it (PS4) and will get the AES when it comes out!
Thanks for keeping your eyes & mind open buddy.
Cheers