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CPS1 Hyper Fighting -> CPS2

Congrats!

I know I beat this drum a lot, but there would of been more notes if my hard drive didn't die after I got sound sorta working.
I do have some note's and mame lua scripts on Q-Sound.
 
Turbo setting dip switch? Is this a remnant of the HSF2 origins? There's no such setting on a SF2T board afaik...
 
Turbo setting dip switch? Is this a remnant of the HSF2 origins? There's no such setting on a SF2T board afaik...
Huh? What do you mean by HSF2 origins? This is cps1 game code. Some sound and music are from the cps2 h=games for obvious reasons. You'd have to ask @mikejmoffitt, might be his own option to control for game speed difference due to cps2 being faster hardware.
 
Very nice work @mikejmoffitt this is a work of art, the dip switches being such a nice touch. Can't wait for this to be released!
Did you catch all the protection cases?
 
Hopefully this weekend - I just need to tune the default speed to better match the real HF board I've borrowed, and have a few very minor sprite bugs.

In particular, the "a new challenger" text that appears at the start of a versus scenario does not appear. Also, the ending scenes are kind of buggy. I'm not really sure how hard I'm willing to work on the endings, since frankly I don't have an interest in playing HF single player so much as using it in a versus scenario.
 
Very awesome. HF single player isn't so great, definitely all about the vs, I hear that.
 
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