masamuneGTO
Student
Trap15 is currently trying to get it to run on real hardware. (UPDATE: Working on real hardware as of 10:09pm PST)
And here it is running on the CPS2 multi!
Trap15 is currently trying to get it to run on real hardware. (UPDATE: Working on real hardware as of 10:09pm PST)
Audio is working there is some sprite priority stuff he is working on and a few other glitches that require debugging. He started working on it yesterday, so...holy shot that dude is making solid progress!
How's the audio? (I'm at work and can't watch it with audio on )
The priority issue is probably going to be the biggest pain, I'm a little afraid that it'll be a lot more work than I anticipated, but we'll see. I haven't played all the way through yet, but I get a few random crashes that I'm gonna track down at some point. So I don't know about not being able to die. I will do Tenchi wo Kurau next probably, I think my toolchain is going to make doing new games pretty easy.Amazing progress!! But not done. I see the same priority issue still that is in the version of Punisher I have here. Also curious if he can die in the later levels. The version of Punisher I have here you can't die after the third level.
But Jesus, one day? Holy shit.
Amazing work in such a short amount of time, and welcome to the forumRegarding audio, it's all perfect. I wrote a slick tool that automagically decrypts the entire sound program, so I'm quite confident that it's perfect.
The priority issue is probably going to be the biggest pain, I'm a little afraid that it'll be a lot more work than I anticipated, but we'll see. I haven't played all the way through yet, but I get a few random crashes that I'm gonna track down at some point. So I don't know about not being able to die. I will do Tenchi wo Kurau next probably, I think my toolchain is going to make doing new games pretty easy.Amazing progress!! But not done. I see the same priority issue still that is in the version of Punisher I have here. Also curious if he can die in the later levels. The version of Punisher I have here you can't die after the third level.
But Jesus, one day? Holy shit.
AwesomeRegarding audio, it's all perfect. I wrote a slick tool that automagically decrypts the entire sound program, so I'm quite confident that it's perfect
...
I think my toolchain is going to make doing new games pretty easy.
I have an original Warriors of Fate board here, if you need anything tested or if I can help, let me know. I have desuicided it rather than used decrypted ROMs, so it's battery original.Regarding audio, it's all perfect. I wrote a slick tool that automagically decrypts the entire sound program, so I'm quite confident that it's perfect.
The priority issue is probably going to be the biggest pain, I'm a little afraid that it'll be a lot more work than I anticipated, but we'll see. I haven't played all the way through yet, but I get a few random crashes that I'm gonna track down at some point. So I don't know about not being able to die. I will do Tenchi wo Kurau next probably, I think my toolchain is going to make doing new games pretty easy.Amazing progress!! But not done. I see the same priority issue still that is in the version of Punisher I have here. Also curious if he can die in the later levels. The version of Punisher I have here you can't die after the third level.
But Jesus, one day? Holy shit.
I don't think any HW comparison should be needed, MAME is certainly good enough to tell me when stuff is brokenI have an original Warriors of Fate board here, if you need anything tested or if I can help, let me know. I have desuicided it rather than used decrypted ROMs, so it's battery original.
Also, as Mitsu said - getting it working that well in MAME and then on original hardware in a single day? You sir, win the internet
edit: out of interest, is 3 player going to be possible using the CPS2 kick harness like AvP?
For a skilled person, the 68000 is not a challenge. Also, the details on sprites, priority, end-of-sprite list, double-buffering the video, all that info is on AO in a topic by me & Oliviera.Also, as Mitsu said - getting it working that well in MAME and then on original hardware in a single day? You sir, win the internet
Cooked up Tenchi o Kurau 2 in a few hours, the game's code is pretty sloppy and "everywhere" with its priority stuff, so it's definitely buggier than Cadillacs. I'll have to polish this one up later too. Amusingly, my sound decryption program would have worked 100% out of the box if I'd just let it go with the entrypoints from Cadillacs, but I didn't think it'd work so I did it again and noticed they were the exact same. Maybe all of them will be the same, that'd be sweet.
https://youtu.be/A2auvUysnNI
I don't think any HW comparison should be needed, MAME is certainly good enough to tell me when stuff is brokenI have an original Warriors of Fate board here, if you need anything tested or if I can help, let me know. I have desuicided it rather than used decrypted ROMs, so it's battery original.
Also, as Mitsu said - getting it working that well in MAME and then on original hardware in a single day? You sir, win the internet
edit: out of interest, is 3 player going to be possible using the CPS2 kick harness like AvP?
3 player should be fine, I just need to hook it up. I don't have any 3-player harness (or any 3-player cabs lol) to test it on either, though MAME should be sufficient for that.
Also I didn't mention, but the save EEPROM doesn't seem to work yet either, I'm not sure why (I fixed up all the accesses to it, I think...), so that's another bug on the pile.
I'm sure @trap15 will figure a way through this...Loving this thread right now.
I believe the sprite priority issues were where most previous attempts have given up, though. Hope trap15 can sort it out
That's pretty damn sweet. This, plus Cadillacs, and we'll have some more 2+ player games on the CPS2, aside from D&D and AvP. Single screen coop in beat 'em ups is the best. I've ordered some XH connectors just to finally be able to play a 4P game of Captain Commando ... Right after I revive it, that is. Damn you Capcom. You, and your batteries.3 player should be fine, I just need to hook it up. I don't have any 3-player harness (or any 3-player cabs lol) to test it on either, though MAME should be sufficient for that.
I have a rather gross idea on what I can do to solve it, it's going to be pretty invasive hackery though. CPS2 being able to push a ton of big sprites is going to come in handy...I'm sure @trap15 will figure a way through this...Loving this thread right now.
I believe the sprite priority issues were where most previous attempts have given up, though. Hope trap15 can sort it out
I've revived 2 Captain Commando boards now, - it's not too difficult, just a bit awkward when you have all the wires connected up, make sure you use different colours - I used the same as the instruction pictures did and red and black for +5/GND so as not to get confusedThat's pretty damn sweet. This, plus Cadillacs, and we'll have some more 2+ player games on the CPS2, aside from D&D and AvP. Single screen coop in beat 'em ups is the best. I've ordered some XH connectors just to finally be able to play a 4P game of Captain Commando ... Right after I revive it, that is. Damn you Capcom. You, and your batteries.3 player should be fine, I just need to hook it up. I don't have any 3-player harness (or any 3-player cabs lol) to test it on either, though MAME should be sufficient for that.
It's for sure very nice you can re-inject keys now. I just don't and simply remove the battery for 2 reasons:I've revived 2 Captain Commando boards now, - it's not too difficult, just a bit awkward when you have all the wires connected up, make sure you use different colours - I used the same as the instruction pictures did and red and black for +5/GND so as not to get confusedThat's pretty damn sweet. This, plus Cadillacs, and we'll have some more 2+ player games on the CPS2, aside from D&D and AvP. Single screen coop in beat 'em ups is the best. I've ordered some XH connectors just to finally be able to play a 4P game of Captain Commando ... Right after I revive it, that is. Damn you Capcom. You, and your batteries.3 player should be fine, I just need to hook it up. I don't have any 3-player harness (or any 3-player cabs lol) to test it on either, though MAME should be sufficient for that.
What I found worked best was to run the reprogram cycle through the Arduino twice while it was connected, and both were successful.