Was that in $USD?Can confirm. Paid $1000 flat (shipped) for a perfectly new kit with the suction cup thingy and all contents. Great game.
yeah, i would really love to own some of the games as an original pcb (i absolutely love the mushihimesama games for their gameplay and their graphics, but i really cannot justify the priceI bought the first bug princess for $550 on this forum a while back and paying that kind of money for a game hurt my rational side of the brain, my wallet was ok.. Derick was selling two Cave board a while back for about $600 each and I could not justify paying that much money for a game, paying $1000k for a game? My common sense kicks into high gear screaming HELL NO..
$1090 AUD, so $800 USD...Was that in $USD?Can confirm. Paid $1000 flat (shipped) for a perfectly new kit with the suction cup thingy and all contents. Great game.
Correct, that's what it IS and what it SHOULD be called.CV1000 MultiHave a better name for it?
If you had a pile of them, they wouldn't be worth 6k. I don't know the exact number of kits that got made, but I want to say it was less than 500.I wish that I had a pile of SDOJ PCBs, I'll grandly take their money, that makes them and I happy![]()
Ok, here goeshere's your cue @Derick2k
Dear Darksoft,* @Derick2k didn't explicitly asked me for this
Ikeda will simply retort with, "Mobile". Why would they pony up to make PCBs when they can make digital games that make them tons of money? And yes, that last mobile game they made does very well.Are the parts to create new CV1000 boards still available? I've always wondered if Cave has the capability to just, like... get more CV1000 boards made if they really wanted to. Obviously it'd require a great deal of capital that they probably don't have to get that ball rolling, and I'd guess that's the primary reason preventing that from happening, but with how much their games go for these days, it makes me think that they could make a mint by selling brand-new versions of SDOJ, DFK, Mushi, etc, with clear "THIS IS A REPRINT EDITION" markers on them and the art (and perhaps even the games themselves) at relatively high prices.
It might make the market for the original boards collapse a bit, but Cave don't profit from that and they aren't making money from their existing shmup fanbase, so why should they care?
Did it though? They haven't updated any of their old iOS ports to 64-bit, which has rendered them unplayable on iOS11. I remember they did an original DDP mobile game that looked a bit shit and I ignored it, but I can't find that on the App Store at all now. (DDP Maximum I think?) If their mobile efforts really did make them money, they seem to be doing fuck-all with them.Ikeda will simply retort with, "Mobile". Why would they pony up to make PCBs when they can make digital games that make them tons of money? And yes, that last mobile game they made does very well.