Thanks for the heads up!
so HAS 5.0 will be up for sale in march or later if I understand correctly? (no pressure, just scheduling expenses around it if I can, because I really want one, man )
Just wanted to circle back that it was super easy to re-assign the keys and get this working. Menu was intuitive and didn't require me to RTFM at all, which is nice! I was able to re-map button 1 to both buttons 1 & 2. Then I set button 1 to auto-fire and left button 2 alone. Finally, I re-mapped button 3 to be button 2. Now I'm able to auto fire with button 1, hold button 2 down to charge shots and button 3 is bomb. Perfect!Got mine. Loving it so far!
Had a silly question for you SHMUP vets out there...
Since I'm a noob to this autofire stuff: Some games require that you hold down the fire button to charge up your weapon. If I set button 1 to an autofire rate, I obviously lose the ability to hold it down to charge up a shot.
So, if I have a game that uses 2 buttons (default):
Button 1 = Shot (hold to charge power shot)
Button 2 - Bomb
Can I re-map it using the Reco 5 to:
Button 1 = Rapid fire Shot
Button 2 = (also Shot but NO autofire so that I can hold it to charge power shot.
Button 3 - Bomb
Is there a way to duplicate button 1 to say, button 2 and then button 3 can be the bomb button?
Thoughts?
Del
What’s the game?Every once in a while I run into a (mostly obscure) game that doesn't seem to want to work with this. No matter what rapid fire setting I use, I get no in game response at all.
Any odd settings I should be looking at? I read through the manual but didn't see anything.
I have the first two so I’ll test and reply later. I’m not even sure what that third one is!The three so far:
- Xexex
- Sand Scorpion
- Sky Alert